How to Calculate Friction

Calculates friction as the coefficient of friction × the normal force, which on a level floor is mass × gravity. It gives the maximum static friction just before movement starts, and the kinetic friction once it is sliding.

This finds the friction acting on an object resting on a surface. Friction is proportional to how hard the surfaces are pressed together.

F=μNF = \mu N

μ\mu is the coefficient of friction and NN is the normal force. On a level floor the normal force is simply the weight of the object, N=mgN = mg.

Static and kinetic friction

Friction before movement starts is static; friction while sliding is kinetic. Static friction matches whatever force is applied, up to a ceiling of μsN\mu_s N, and beyond that the object breaks away. That ceiling is the maximum static friction. Once it is sliding the friction settles a little lower, at μkN\mu_k N. This is why something feels heavy to start and lighter once it is going.

Example

A 10 kg object sits on a floor with a static coefficient of 0.5 and a kinetic coefficient of 0.3. The normal force is 10×9.8=9810 \times 9.8 = 98 N. The maximum static friction is 0.5×98=490.5 \times 98 = 49 N, so a push above 49 N sets it moving. After that the friction is 0.3×98=29.40.3 \times 98 = 29.4 N.

Notes

Friction does not depend on the area of contact. Spreading the load over a wider area lowers the pressure by the same factor, and the two effects cancel.

On a slope the normal force is less than mgmg. Use the slope calculator for that case.