Calculates friction as the coefficient of friction × the normal force, which on a level floor is mass × gravity. It gives the maximum static friction just before movement starts, and the kinetic friction once it is sliding.
This finds the friction acting on an object resting on a surface. Friction is proportional to how hard the surfaces are pressed together.
is the coefficient of friction and is the normal force. On a level floor the normal force is simply the weight of the object, .
Friction before movement starts is static; friction while sliding is kinetic. Static friction matches whatever force is applied, up to a ceiling of , and beyond that the object breaks away. That ceiling is the maximum static friction. Once it is sliding the friction settles a little lower, at . This is why something feels heavy to start and lighter once it is going.
A 10 kg object sits on a floor with a static coefficient of 0.5 and a kinetic coefficient of 0.3. The normal force is N. The maximum static friction is N, so a push above 49 N sets it moving. After that the friction is N.
Friction does not depend on the area of contact. Spreading the load over a wider area lowers the pressure by the same factor, and the two effects cancel.
On a slope the normal force is less than . Use the slope calculator for that case.