Cómo usar

Simulador de conservación de la cantidad de movimiento: choque, restitución y momento total

Agarra una bola y arrástrala de lado para fijar su velocidad inicial; al soltarla, arranca. El extremo izquierdo y el derecho de la pista son el mismo punto, así que la bola que sale por la derecha vuelve a entrar por la izquierda.

Simulador de movimiento uniformemente aceleradoSlope is acceleration, area is displacementYou can solve it without the timeA negative acceleration is not always a slowdownFalling and throwing upward are one motion
Simulador de tiro parabólicoHorizontal and vertical move separatelyWhat disappears is the timeThe farthest throw is at 45°
Simulador de rozamientoFriction does as it is toldIt is set by how hard the surface is pressedThe angle of slipping does not depend on weight
Simulador de barra apoyadaBalanced forces can still topple itThe wall is smooth, the floor is roughThe more upright, the safer
Simulador de poleasAdd the equations and the tension goesTension is not the weightIt takes weight to get it moving
Simulador de montaña rusaThe path makes no differenceHeavy in the valley, light on the hillIt takes two and a half times the height
Simulador de conservación del momentoImpulse changes momentumThey cancel on the insideThe second equation is the restitution
Simulador de choquesThe wall carries the momentum offEvery bounce multiplies it by e²Infinitely many bounces, and it stops
Simulador de movimiento circularConstant speed and still acceleratingThere is no such force as centripetal forceThe flatter it lies, the faster it turns
Simulador de péndulo elásticoSimple harmonic motion is a circle's shadowVelocity and acceleration are shadows tooEnergy only changes its form
Simulador de péndulo simpleA small swing is the same as a springHeight decides the speedIn an accelerating train the vertical tilts
Simulador de órbitas planetariasThe Moon is falling tooThe nearer in, the fasterThe period is set by the size of the orbitFast enough and it never returns