Mode d'emploi

Simulateur de chocs – coefficient de restitution, quantité de mouvement, rebond

Attrapez une bille et faites-la glisser latéralement pour fixer sa vitesse initiale ; au relâchement, elle part. Le panneau des conditions bascule entre deux billes, paroi et chute libre.

Simulateur de mouvement uniformément accéléréSlope is acceleration, area is displacementYou can solve it without the timeA negative acceleration is not always a slowdownFalling and throwing upward are one motion
Simulateur de tir paraboliqueHorizontal and vertical move separatelyWhat disappears is the timeThe farthest throw is at 45°
Simulateur de frottementFriction does as it is toldIt is set by how hard the surface is pressedThe angle of slipping does not depend on weight
Simulateur d'échelle appuyéeBalanced forces can still topple itThe wall is smooth, the floor is roughThe more upright, the safer
Simulateur de poulieAdd the equations and the tension goesTension is not the weightIt takes weight to get it moving
Simulateur de montagnes russesThe path makes no differenceHeavy in the valley, light on the hillIt takes two and a half times the height
Simulateur de conservation de la quantité de mouvementImpulse changes momentumThey cancel on the insideThe second equation is the restitution
Simulateur de chocsThe wall carries the momentum offEvery bounce multiplies it by e²Infinitely many bounces, and it stops
Simulateur de mouvement circulaireConstant speed and still acceleratingThere is no such force as centripetal forceThe flatter it lies, the faster it turns
Simulateur de pendule élastiqueSimple harmonic motion is a circle's shadowVelocity and acceleration are shadows tooEnergy only changes its form
Simulateur de pendule simpleA small swing is the same as a springHeight decides the speedIn an accelerating train the vertical tilts
Simulateur d'orbite planétaireThe Moon is falling tooThe nearer in, the fasterThe period is set by the size of the orbitFast enough and it never returns