Come usare

Simulatore di montagne russe – conservazione dell'energia, giro della morte, altezza

Trascina il carrello a qualsiasi altezza della rotaia e lascialo andare: riparte da lì. La linea tratteggiata segna l'altezza a cui può risalire quando non c'è attrito.

Simulatore di moto uniformemente acceleratoSlope is acceleration, area is displacementYou can solve it without the timeA negative acceleration is not always a slowdownFalling and throwing upward are one motion
Simulatore di moto del proiettileHorizontal and vertical move separatelyWhat disappears is the timeThe farthest throw is at 45°
Simulatore di attritoFriction does as it is toldIt is set by how hard the surface is pressedThe angle of slipping does not depend on weight
Simulatore di asta appoggiataBalanced forces can still topple itThe wall is smooth, the floor is roughThe more upright, the safer
Simulatore di carrucolaAdd the equations and the tension goesTension is not the weightIt takes weight to get it moving
Simulatore di montagne russeThe path makes no differenceHeavy in the valley, light on the hillIt takes two and a half times the height
Simulatore di conservazione della quantità di motoImpulse changes momentumThey cancel on the insideThe second equation is the restitution
Simulatore di urtiThe wall carries the momentum offEvery bounce multiplies it by e²Infinitely many bounces, and it stops
Simulatore di moto circolareConstant speed and still acceleratingThere is no such force as centripetal forceThe flatter it lies, the faster it turns
Simulatore di pendolo elasticoSimple harmonic motion is a circle's shadowVelocity and acceleration are shadows tooEnergy only changes its form
Simulatore di pendolo sempliceA small swing is the same as a springHeight decides the speedIn an accelerating train the vertical tilts
Simulatore di orbite planetarieThe Moon is falling tooThe nearer in, the fasterThe period is set by the size of the orbitFast enough and it never returns