The Height of a Bouncing Ball (hₙ = e^2n h₀, Measuring the Coefficient of Restitution)

The speed on reaching the floor

This time a ball is dropped from a height . The partner is the floor, which like the wall does not move.

First the speed on reaching the floor. Gravity is the only thing doing work during the fall, so the mechanical energy is conserved. It is the same equation used in the roller coaster lectures.

Solving gives . The mass has gone. A heavy ball and a light one dropped from the same height arrive at the same speed.

The figure puts a velocity arrow on the falling ball. It lengthens as the height falls away.

The speed of the bounce

The instant of contact with the floor is exactly the story of the wall. The partner does not move, so the only thing settled is the velocity of the ball.

. The speed is multiplied by and the direction turns upward.

Momentum is not conserved here. The floor, and the Earth the floor is joined to, receives the difference, just as in the previous lecture.

In the figure the arrow turns around at the floor. The upward arrow is shorter than the downward one, and the ratio between them is .

The height of the rise

After the bounce the motion is under gravity alone again, so the height reached comes from the same conservation of energy.

Put into . Since , this is .

And was the original height . Gathered up, .

The speed is multiplied by , the height by . The square appears because height is fixed by the square of the speed. At the speed is eight tenths, but the ball climbs back to only sixty-four hundredths of its height.

The same ratio every bounce

The second bounce is the very same story. The ball falls from and rises to .

So . It is the same thing repeated, so after bounces .

This is a geometric sequence. Each bounce multiplies the height by the same ratio . Whatever height the ball is dropped from, the ratio is unchanged.

can be measured from this. Since , measure the height of the bounce and the height of the drop and take the square root of their ratio. A single ruler is all the apparatus required.

Uniform Acceleration SimulatorSlope is acceleration, area is displacementYou can solve it without the timeA negative acceleration is not always a slowdownFalling and throwing upward are one motion
Projectile Motion SimulatorHorizontal and vertical move separatelyWhat disappears is the timeThe farthest throw is at 45°
Friction SimulatorFriction does as it is toldIt is set by how hard the surface is pressedThe angle of slipping does not depend on weight
Leaning Ladder SimulatorBalanced forces can still topple itThe wall is smooth, the floor is roughThe more upright, the safer
Pulley SimulatorAdd the equations and the tension goesTension is not the weightIt takes weight to get it moving
Roller Coaster SimulatorThe path makes no differenceHeavy in the valley, light on the hillIt takes two and a half times the height
Conservation of Momentum SimulatorImpulse changes momentumThey cancel on the insideThe second equation is the restitution
Collision SimulatorThe wall carries the momentum offEvery bounce multiplies it by e²Infinitely many bounces, and it stops
Circular Motion SimulatorConstant speed and still acceleratingThere is no such force as centripetal forceThe flatter it lies, the faster it turns
Spring Pendulum SimulatorSimple harmonic motion is a circle's shadowVelocity and acceleration are shadows tooEnergy only changes its form
Simple Pendulum SimulatorA small swing is the same as a springHeight decides the speedIn an accelerating train the vertical tilts
Planetary Orbit SimulatorThe Moon is falling tooThe nearer in, the fasterThe period is set by the size of the orbitFast enough and it never returns