Time Until a Ball Comes to Rest (Geometric Series, T = √(2h₀/g)(1+e)/(1-e))

The bounces never end

The height was . However many times the ball bounces, that height never reaches .

Since is smaller than , shrinks steadily, but it is only ever a repeated multiplication, so it never becomes exactly .

Which means the number of bounces is infinite. At the hundredth bounce and at the thousandth, the ball still lifts off by a little.

And yet a real ball comes to rest in front of your eyes. Infinitely many bounces, and it stops. How those two are made to agree is the subject of this lecture.

The time for one bounce

Now count the time. First the time of the fall. Solving gives .

After the first bounce the ball rises to and comes back down. The climb and the descent take the same time, so the round trip is .

With , the under the root comes out and this is . The height went as , but the time goes as .

The same holds at the th bounce, . Every bounce shrinks the time by the same fixed ratio .

Add them all up

The time until the ball stops is the sum of all of these, .

There are infinitely many terms, but they grow smaller the further along you go. Watch the band in the figure. Adding one term at a time, the right edge does not run away; it closes in on a certain line.

What is being added is a geometric series with common ratio , and is smaller than . Such a series comes to a finite value even when summed without end: .

Having infinitely many terms and having an infinite sum were two different things. That is the crux of this lecture.

It stops in a finite time

Substitute. , and bringing the bracket over a common denominator gives .

Gathered up, . Infinitely many bounces, and a finite time until the ball rests.

Take toward and the denominator approaches , so grows without bound. The graph in the figure shows it. At the ball bounces forever, which is only to be expected when no energy is lost.

This appears as it stands on the equation panel of the simulator. Vary the height of the drop and , and compare it against the time the ball takes to settle.

Uniform Acceleration SimulatorSlope is acceleration, area is displacementYou can solve it without the timeA negative acceleration is not always a slowdownFalling and throwing upward are one motion
Projectile Motion SimulatorHorizontal and vertical move separatelyWhat disappears is the timeThe farthest throw is at 45°
Friction SimulatorFriction does as it is toldIt is set by how hard the surface is pressedThe angle of slipping does not depend on weight
Leaning Ladder SimulatorBalanced forces can still topple itThe wall is smooth, the floor is roughThe more upright, the safer
Pulley SimulatorAdd the equations and the tension goesTension is not the weightIt takes weight to get it moving
Roller Coaster SimulatorThe path makes no differenceHeavy in the valley, light on the hillIt takes two and a half times the height
Conservation of Momentum SimulatorImpulse changes momentumThey cancel on the insideThe second equation is the restitution
Collision SimulatorThe wall carries the momentum offEvery bounce multiplies it by e²Infinitely many bounces, and it stops
Circular Motion SimulatorConstant speed and still acceleratingThere is no such force as centripetal forceThe flatter it lies, the faster it turns
Spring Pendulum SimulatorSimple harmonic motion is a circle's shadowVelocity and acceleration are shadows tooEnergy only changes its form
Simple Pendulum SimulatorA small swing is the same as a springHeight decides the speedIn an accelerating train the vertical tilts
Planetary Orbit SimulatorThe Moon is falling tooThe nearer in, the fasterThe period is set by the size of the orbitFast enough and it never returns