The Equation of a Projectile Path (Parabola, Trajectory Equation, Highest Point)

Joined through the time

The last lecture followed the horizontal and the vertical separately. Horizontally , vertically . Splitting them turned both into motions we already know well.

The same sits in both equations. Fix one instant and is fixed, and so is . That is how the position of the ball in the figure is decided, and the and being measured there always belong to the same instant.

In this form, though, the shape of the path stays hidden. The relation between and is only written through in between. Anyone without a clock cannot read off what line the ball draws.

To learn the shape of the path, then, we get rid of and rewrite in terms of alone.

Write the time in terms of x

Getting rid of does not mean throwing one equation away. We rewrite in terms of and put it into the other one.

The horizontal equation is the one to use. Solving for gives . The horizontal speed does not change while the ball is in the air, and it is never zero, so that division always goes through.

The figure carries two rows of marks at equal intervals of time. Along the path the marks bunch up near the top and open out lower down. Along the ground, however, they are evenly spaced everywhere.

That even spacing is what does the work. Time and are matched one to one, so naming will do in place of naming . The ground serves as a ruler, and we can read it instead of a clock.

What remains is a quadratic

Put the just obtained into the of the vertical equation. Tidying up gives . No is left anywhere.

This is a quadratic in . The coefficient of is , and since , and are all positive, the whole of it is negative. A negative leading coefficient means the graph is a parabola opening downward.

You may have noticed that the marks of time have gone from the figure. They are no longer needed. What the equation says is that fixing fixes , and no instant appears in that statement.

The two points where the curve meets the ground are marked as well. They are the roots of the quadratic set to , the launch point and the landing point. The word parabola belongs to this very motion: it is the line drawn by something thrown.

The vertex is the highest point

The vertex of a quadratic is the highest point of the parabola. Seen as motion, it is the instant the ball stops rising and turns to falling.

That turning point is where the vertical velocity reaches zero. vanishes at , and the height at that instant works out to . Completing the square gives the same answer, but as physics it is more natural to take it as the moment the vertical velocity disappears.

The easy mistake here is to think the ball stops at the vertex. Only the vertical component has gone to zero; the horizontal component is still there in full. Watch the arrows in the figure. As the ball reaches the top the vertical arrow vanishes and a single horizontal arrow remains. The speed at the highest point is .

The parabola is symmetric about the vertical line through its vertex. That the climb takes as long as the descent, and that the speed at a given height is the same going up as coming down, are both restatements of that symmetry.

Uniform Acceleration SimulatorSlope is acceleration, area is displacementYou can solve it without the timeA negative acceleration is not always a slowdownFalling and throwing upward are one motion
Projectile Motion SimulatorHorizontal and vertical move separatelyWhat disappears is the timeThe farthest throw is at 45°
Friction SimulatorFriction does as it is toldIt is set by how hard the surface is pressedThe angle of slipping does not depend on weight
Leaning Ladder SimulatorBalanced forces can still topple itThe wall is smooth, the floor is roughThe more upright, the safer
Pulley SimulatorAdd the equations and the tension goesTension is not the weightIt takes weight to get it moving
Roller Coaster SimulatorThe path makes no differenceHeavy in the valley, light on the hillIt takes two and a half times the height
Conservation of Momentum SimulatorImpulse changes momentumThey cancel on the insideThe second equation is the restitution
Collision SimulatorThe wall carries the momentum offEvery bounce multiplies it by e²Infinitely many bounces, and it stops
Circular Motion SimulatorConstant speed and still acceleratingThere is no such force as centripetal forceThe flatter it lies, the faster it turns
Spring Pendulum SimulatorSimple harmonic motion is a circle's shadowVelocity and acceleration are shadows tooEnergy only changes its form
Simple Pendulum SimulatorA small swing is the same as a springHeight decides the speedIn an accelerating train the vertical tilts
Planetary Orbit SimulatorThe Moon is falling tooThe nearer in, the fasterThe period is set by the size of the orbitFast enough and it never returns